Laying out the Game PlanThe layout of a game plan is somewhat dependent upon the personal learning style of the head coach. Personal preference and sight lines play a part in the format for the development of the game plan. All game plans share several basic functional features, including:
1. A game plan is the result of the combined thoughts of the coaching staff.
2. A game plan is an interactive tool for both players and coaches.
3. A game plan must be flexible to facilitate minor strategy adjustments.
4. A game plan facilitates the breaking of tendencies without straying from the plan.
5. A game plan provides for alternative strategies that allow the coordinator to stay within the scheme.
6. A game plan addresses certain special situations and allows for creativity within the scheme.
7. A game plan provides for a situational response.
8. A game plan allows for a counter to a specific strategy of the opposition.
9. A game plan allows for specific strategies that consider field position.
Many formats exist, but regardless of the format used the offensive game plan should address a number of factors including a PRACTICED strategy for dealing with the situational, contingency, and reactive aspects of the offensive package.As a general rule, coaches place pertinent information concerning their game plan on either a one or two page chart which they carry with them during a game in order to have immediate access to the information. Notice the two page sample game plan call sheet:
On the front page:·
-Base runs and passes - a listing of base running plays and passes grouped by type, personnel and/or formation.·
-3RD Down - from the OPEN FIELD, a package tailored to the following down and distance situations: 3RD and short (2-4yds), 3RD and medium (5-7yds), and 3RD and long (8-11yds). Also, included is a 3RD down package versus nickel blitz and nickel zone defenses.·
-Play action passes - a list of play action and action passes.·
-Red Zone - plays that are normally run once a team reaches the +20 yard line.·
-Goal line and two point play - a list of available goal line and two point plays.·
-Short yardage - details available plays to use in short yardage situations, including down and distances of 3RD and 1 and 4TH and 1 yard or less.
On the back page:·
-Attacking fronts - lists plays to use versus a specified defensive front.·
-Base blitz - outline run plays and pass plays with audible capability that are designed for unexpected blitz situations.·
-Two minute and Four minute offense - details targeted plays from two minute and four minute offense package.·
-Last 4 Plays - lists the last 4 plays of a half or game·
-Best Player - lists the plays which highlight the teams best offensive player and includes the specific situational criteria to which the plays are applied.·
-Base coverages - categorizes the plays with regard to type, personnel, and formation versus the basic coverages available to the defense.·
-Attacking coverages - lists the plays designed to exploit a particular coverage.·
-Backed up - targets plays which are to be used when the offense is backed up against their own goal line.·
-Must call - details a specific list of plays which are expected to produce big results against a particular defensive scheme.·
-Reminders - lists personal notes with regard to opponent's tendencies, personnel, etc.·
-Nickel runs- best running plays versus a defense having 6 defenders in the box.·
-Screens and Specials - a list of available screens and special plays.·
-Second half considerations - possible opening second half plays.
http://coachhuey.proboards42.com/index.cgi?board=offarticles&action=display&thread=1135727913
Saturday, October 20, 2007
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